Black Desert Dp Vs Damage Reduction
Those two concepts currently share nothing in common.The meta as we know it rather went from apevasionaccuracy with other fluctuations and mixes of said stats. Here's a very condensed overview.AP was the first and will always be a top priority.
With the removal of the Renown Score in Black Desert Online, only the AP & DP Bonuses are still in the game. Players that reach a certain AP will receive an extra AP Buff while reaching certain DP will result in an% extra damage reduction buff. You can say some are tankier but overall all classes are damage dealers. This is where the Wizard comes in. Not only he's has massive aoe damage but he also has 1 small aoe heal, 1 large aoe heal and 2 aoe buffs! Making it the best support class in Black desert. Here's a list of pros and cons, you decide if you like it or not.
That can't change.The evasion meta will only be sustained as a meta until accuracy is widely stacked to counter it. Evasion will always be a solid stat for various classes to fit their rolls and play styles. How ever evasion as a meta is reliant on accuracy being undervalued.Accuracy came into realization through the evasion meta, but has obvious importance outside of simply countering the evasion meta. Accuracy has its grip on the player base.
But, similar to evasion I see the accuracy craze falling off to a point.Damage reduction has never had a home.I see this about to change. AP is always here. But the Evasion meta, and it's counter Accuracy will cross out soon.
Leaving damage reduction.I foresee a damage reduction meta coming soon for these reasons:1) Flat damage reduce. No RNG.2) Increases block meter.3) The currently absent DP buff we got and lost.
I'm 100% positive this buffed DR alone, and not evasion in pvp. Assuming this gets fixed (err.
Assuming a lot, but eh.) It would greatly improve damage reduction as a used Stat.4) One of the pushes for evasion was that if you evade the hit, you can't be cc'd. Which is true, how ever with most valued siege classes showing SA, block, or some form of cc immunity consistently, this becomes more of a mute point.AP is always here. Evasion is always nice, but will see more class specific use. Accuracy is in a home between AP and evasion in importance.DR will see it's time in the light before falling out as well, as it too is more class inclined as evasion is.After such times, I hope to see people using stats specifically relating to their class.AP for all.Accuracy for most.Evasion for few.DR for some. This is all based with the reliant thought that DP= total evasion + total DR, aside from hidden stats.Data mined stats of DP gear showing evasion+DR totaling the DP rating.
(Can't share. Pearl Abyss forums.)This is slightly altered with the new changes in numbers to accuracy and evasion on gems, food, etc. That is still in process. 1 evasion no longer represents 1 DP but closer to 4 evasion equalling 1 DP.
If we were to re-datamine those stats after the changes in numbers was completed we would find different totals of evasion, but with the same effect as its always had.I would seriously love to be shown how I am incorrect. I'm wanting to get closer to the reality of which this game tries so hard to hide. So damage reduction was never horrible, people just failed to understand that DP gear in this game is a mix of DR and evasion.
Because of that a lot of people claimed that DP (or DR) is worthless. If you look at the math, it isn't. As an example, if I really want to survive and tank hits, my valk has a Kite shield for this. The vangertz is for hitting.
hard.Another great example is whale tendon potions increasing your DR by 100. That drops most people's damage on you to pathetic amounts instantly. A more quantifiable (and cheaper to test) option is if you look at awakening buffs that give DR. Striker is the latest that shows one as a good example. Although the 50 DP doesn't seem to all be DR, most seems to lean towards it.
And even on a glass cannon striker, they become quite a bit tankier.Basically yes, you are right. Except in my mind DR always had a place. Just for people that've been testing stuff on their own.
Eventually people are going to start buying up DR accessories / offhands. So damage reduction was never horrible, people just failed to understand that DP gear in this game is a mix of DR and evasion.
Because of that a lot of people claimed that DP (or DR) is worthless. If you look at the math, it isn't. As an example, if I really want to survive and tank hits, my valk has a Kite shield for this. The vangertz is for hitting. hard.Another great example is whale tendon potions increasing your DR by 100.
That drops most people's damage on you to pathetic amounts instantly. A more quantifiable (and cheaper to test) option is if you look at awakening buffs that give DR. Striker is the latest that shows one as a good example. Although the 50 DP doesn't seem to all be DR, most seems to lean towards it. And even on a glass cannon striker, they become quite a bit tankier.Basically yes, you are right.
Except in my mind DR always had a place. Just for people that've been testing stuff on their own. Eventually people are going to start buying up DR accessories / offhands. We'll have to see if KR implements the 'Guard while being knocked down' which would make DR much more valuable.Also our current gear options favor evasion stacking while still keeping your damage. Things like sicil necklace with a centaur belt and vangertz/saiyers (accuracy and evasion offhand) give a good balance for both offense and defense. Switching those out for bensho necklace and kite/theos (pure DR offhand) would kill your damage too.As others have posted, if you want to go full defensive, DR already does pretty well. The game suffers from stat homogenization.
AP is universally important to all and scale equally to all as well. DR, Accuracy and Evasion aren't specialized for specific classes but serve as modifiers for specific stat effects. Whether that be mitigate damage, avoid hits entirely or increase hit rate.As much as many would like to assume that classes such as witch,wizard and dk 'scale better' from AP they don't. What gives off this appearance is thier specific passives or skills that reduce the need for another stat. More hits and higher accuracy on multiple abilities directly translates to more damage naturally. No AP is being added.
More cc immunity and cc interwoven means less skills needed to be chained or used for effectiveness. What we're experiencing is a major class I'm balance. That I'm balance is large in part due to the skills.
The Awakening skills of certain classes are literally flat out better. So any stats given to them are amplified to a greater degree.Ultimately the meta will reach a point where you run an evasion off hand with accuracy accessories and anything that can amplify AP.
RCETungrade, TreeBasi, SicilOgre even if DR is buffed. Reason being is it becomes the best all around stat set up. If you were to PEN all gear (assuming boss armor) you could reach a maximum of 245ish AP and 320ish DP. Your gear would be optimized to tank Full AP set ups, blow up any DR stacking and have enough accuracy to melt through and evasion, if not you could quick slot an accuracy off hand. That would be the meta if nothing happens to class imbalance.For this to not be the reality and for more stats including DR to become truly relevant, certain classes would have to be naturally prone to damage. In other words, witches and wizards for example would have to lose much of the super armor or frontal they currently receive.
They would need to be made artificially squishy with zero recourse to ever being an off tank that could do significant damage at any gear level.Likewise for tank classes they would have to embody at thier best defense excellence and not a mix of both.% health based damage should exist in the game for tank classes, glass cannon classes such as Dk, witch and Wizard should gain bonus AP passively for building AP, assassin classes like ninja, kuno and tamer should be the only ones to significantly gain an advantage from evasion as they are glass brusiers. I just find it a sad injustice that DR doesn't and can't have a real place at the highest levels of the game simply because the Devs don't force classes to excel in an area but be weak in another. Being concerned about the feelings of a player base that literally wants it all isn't a good excuse or retention scheme.People don't understand the real reason as to why class balance still doesn't exist is because theoretically all classes can't be the jack of all trades and masters of all.
What you'll end up having is a class or maybe a few standing head and shoulder's above the rest because it's natural strengths weren't presented with an inhibiting weakness.In our case witch and wizard will always be the best class as long as the movement to 'buff all classes' remains because naturally they have the best all around kit. Ranged AoE with high damage and many hit multipliers is the best form of offense in a game typically. It has the least path of resistance with the greatest results. Since all super armor and frontal blocks are treated equally they cannot be punished for not having abilities that naturally make them capable of soaking damage/cc. The only reason why warrior is not as good is because it lacks the offensive AoE potential witch and wizard have. Likewise Valkyrie lacks the speed.Assassin classes don't have the best of offense or defenses. They rely on opportunity and situational awareness.
Therefore when classes exist that naturally resist opportunity and provide a natural counter offensively they become entirely obsolete. This is why classes like kuno, ninja, sorc,Musa, Maewha and tamer exist in the state they do. They thrive on mispositioned Target's and mistakes. Currently it's hard to replicate either at the highest levels of play.
The game suffers from stat homogenization. AP is universally important to all and scale equally to all as well. DR, Accuracy and Evasion aren't specialized for specific classes but serve as modifiers for specific stat effects. Whether that be mitigate damage, avoid hits entirely or increase hit rate.As much as many would like to assume that classes such as witch,wizard and dk 'scale better' from AP they don't.
What gives off this appearance is thier specific passives or skills that reduce the need for another stat. More hits and higher accuracy on multiple abilities directly translates to more damage naturally. No AP is being added. More cc immunity and cc interwoven means less skills needed to be chained or used for effectiveness. What we're experiencing is a major class I'm balance. That I'm balance is large in part due to the skills. The Awakening skills of certain classes are literally flat out better.
So any stats given to them are amplified to a greater degree.Ultimately the meta will reach a point where you run an evasion off hand with accuracy accessories and anything that can amplify AP. RCETungrade, TreeBasi, SicilOgre even if DR is buffed. Reason being is it becomes the best all around stat set up. If you were to PEN all gear (assuming boss armor) you could reach a maximum of 245ish AP and 320ish DP.
Your gear would be optimized to tank Full AP set ups, blow up any DR stacking and have enough accuracy to melt through and evasion, if not you could quick slot an accuracy off hand. That would be the meta if nothing happens to class imbalance.For this to not be the reality and for more stats including DR to become truly relevant, certain classes would have to be naturally prone to damage. In other words, witches and wizards for example would have to lose much of the super armor or frontal they currently receive. They would need to be made artificially squishy with zero recourse to ever being an off tank that could do significant damage at any gear level.Likewise for tank classes they would have to embody at thier best defense excellence and not a mix of both.% health based damage should exist in the game for tank classes, glass cannon classes such as Dk, witch and Wizard should gain bonus AP passively for building AP, assassin classes like ninja, kuno and tamer should be the only ones to significantly gain an advantage from evasion as they are glass brusiers. Click to expand.I definitely appreciate a lot of your points.And am a fan of the idea of different classes scaling different stats better than others.But to your example of a full PEN geared character.
I believe your point only stands true if the full PEN is facing other standard geared players, but two full PEN geared characters facing eachother, stat choice comes back into consideration.This is coming from a player with only 470gs, so I don't have end game experience with anything near those stats, so my experience is limited. I just find it a sad injustice that DR doesn't and can't have a real place at the highest levels of the game simply because the Devs don't force classes to excel in an area but be weak in another. Being concerned about the feelings of a player base that literally wants it all isn't a good excuse or retention scheme.People don't understand the real reason as to why class balance still doesn't exist is because theoretically all classes can't be the jack of all trades and masters of all.
Black Desert Dp Vs Damage Reduction Reviews
What you'll end up having is a class or maybe a few standing head and shoulder's above the rest because it's natural strengths weren't presented with an inhibiting weakness.In our case witch and wizard will always be the best class as long as the movement to 'buff all classes' remains because naturally they have the best all around kit. Ranged AoE with high damage and many hit multipliers is the best form of offense in a game typically.
It has the least path of resistance with the greatest results. Since all super armor and frontal blocks are treated equally they cannot be punished for not having abilities that naturally make them capable of soaking damage/cc. The only reason why warrior is not as good is because it lacks the offensive AoE potential witch and wizard have. Likewise Valkyrie lacks the speed.Assassin classes don't have the best of offense or defenses. They rely on opportunity and situational awareness. Therefore when classes exist that naturally resist opportunity and provide a natural counter offensively they become entirely obsolete. This is why classes like kuno, ninja, sorc,Musa, Maewha and tamer exist in the state they do.
They thrive on mispositioned Target's and mistakes. Currently it's hard to replicate either at the highest levels of play. Click to expand.So DR can't be good because it requires heavy stacking. Evasion is great because you have options that provide evasion without sacrificing AP. Also DP is a mix of Dr +evasion. You get DR regardless so any damage you don't avoid you have the added benefit of reducing.
You can't say the same the other way around, without enough evasion, your opponent can reach a base level of accuracy to completely nullify your evasion. Evasion is simply the more flexible stat naturally.DR increasing block is great and relevant but again, the problem with DR is that it needs heavy stacking. You will suffer a massive loss in AP if you DR stack. Evasion users can use crescents, DR users would want to go cadry, if they don't they will suffer a massive loss in potential. DR is countered by high amounts of AP. Typically it has been shown that 240+AP can conquer even 400DP, such AP is attainable with evasion.
The threshold to break into an Evasion stacker is harder because high concentrations of accuracy require fewer but more potent items. There are plenty viable choices to get AP while not sacrificing defenses, the same cannot be said for accuracy however, you have to commit in some fashion. DR just doesn't scale well enough on its own, tank classes need abilities that amplify it greatly because the AP required isn't that high relatively speaking.For a more down to earth comparison, as a 200AP sorc any warrior with 285+DP was nearly impenetrable for me.
Once I hit 222 AP even 320ish DP targets fear me. This is because AP scales really well and there are many modifier for it. All AP and PvP AP included. Sheet AP is what people start at, when abilities, buffs and foods are taken into effect that skyrockets. So DR can't be good because it requires heavy stacking. Evasion is great because you have options that provide evasion without sacrificing AP.
Also DP is a mix of Dr +evasion. You get DR regardless so any damage you don't avoid you have the added benefit of reducing. You can't say the same the other way around, without enough evasion, your opponent can reach a base level of accuracy to completely nullify your evasion. Evasion is simply the more flexible stat naturally.DR increasing block is great and relevant but again, the problem with DR is that it needs heavy stacking. You will suffer a massive loss in AP if you DR stack. Evasion users can use crescents, DR users would want to go cadry, if they don't they will suffer a massive loss in potential. DR is countered by high amounts of AP.
Typically it has been shown that 240+AP can conquer even 400DP, such AP is attainable with evasion. The threshold to break into an Evasion stacker is harder because high concentrations of accuracy require fewer but more potent items. There are plenty viable choices to get AP while not sacrificing defenses, the same cannot be said for accuracy however, you have to commit in some fashion. DR just doesn't scale well enough on its own, tank classes need abilities that amplify it greatly because the AP required isn't that high relatively speaking.For a more down to earth comparison, as a 200AP sorc any warrior with 285+DP was nearly impenetrable for me. Once I hit 222 AP even 320ish DP targets fear me. This is because AP scales really well and there are many modifier for it.
All AP and PvP AP included. Sheet AP is what people start at, when abilities, buffs and foods are taken into effect that skyrockets.